//package delaune;

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.*;
import java2d.*;


public class LightsCanvas extends Canvas {
  Triangle triangle;
  Algorithm algorithm;
 // Graphics g;

  public LightsCanvas() {
  }

  public void setTriangle(Triangle triangle1){
    triangle=triangle1;
  }

  public void setAlgorithm(Algorithm algorithm1){
    algorithm=algorithm1;
  }


  public void paint (Graphics g){
    int daliklis=300/triangle.point_number+1;
    int k=1*daliklis;

  for (int i=0;i<algorithm.t1.edge_number;i++)
    g.drawLine(k*triangle.pointArray[algorithm.t1.edgeArray[i].s].x,
               k*triangle.pointArray[algorithm.t1.edgeArray[i].s].y,
               k*triangle.pointArray[algorithm.t1.edgeArray[i].t].x,
               k*triangle.pointArray[algorithm.t1.edgeArray[i].t].y);
   }

   public void paintLine (Graphics g){
   }

}
